Starting up
Planar » Devlog
Hello,
this is the first post on my devlog of "Planar", an experimental Game Framework for Amiga written in C. But first I introduce myself.
About me
My name is Lorenzo Di Gaetano and I started coding when I was 8 on the Commodore 64. I will never forget the magic and amazement I felt when I first saw a hot air balloon circling across the screen, thanks to an incomprehensible English script that I had copied from the manual.
This was the beginning of everything, for me and for thousands of children of the 80s. It was a kind of imprinting.
Planar
A work in progress Amiga C Game Engine
Status | Prototype |
Category | Tool |
Author | Coppersoft |
Tags | Amiga, Game engine |
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